So some of you that know me in the real world probably already know that I won an invitation to the Grand Tournament at GameSummit last summer, and if you don't know about Gamesummit stop for a moment and educate yourselfs http://www.gamesummit.ca/
Now on to the real reason for this post, I had been stuck for ideas on which army to bring to the Grand Tournament since I got the invitation, and I only recently decided that Tyranids was the way to go for me, so to gain a little motivation to get stuff done I'm going to be posting my progress on Ottawa Gamer.
So as you'll see I've already made progress on my army, and above are pics of my painted Hive Tyrant, Hive Guard and my Broodlord and his Genestealers. They are almost done I just need to finish the bases and some of the minor details( I haven't decided how I should paint thier claws/weapons yet)
Expect more Critters soon enough and let me know what you think of the models so far.
I know its not game related, but it is a subject on paint! Now my car has never been a slouch when it comes to the look, but today I went above and beyond. I spent a total of 8 hours working on the finish and here are some of the things done:
Meguiars Clay Bar
Meguiars Swirl X
Meguiars Deep Crystal Polish
Meguiars NXT 2.0 Wax
Turtle Wax Tire Shine
Mothers Powerball and Rim Polish
Simoniz Car Shampoo
Simonix 10" Random Orbit Polisher
VHT Red Caliper paint
Meguiars Rubber and Trim cleaner
I have to say $120 later, and I'm impressed. The paint is smooth as silk, and feels almost like butter. Its hard to tell from the color of the car, but the reflection is 100% correct and undistorted! Getting a car detailed like this a shop would be over $200 I'm sure.
The Car is a 2006 Pontiac Grand Prix with a 3.8L Supercharged V6, putting out at least 260 hp and 280 lb·ft. The color is Stealth Grey. I'm entering it into an Ontario wide calender. I hope it makes it in!
Today, I wanted to bring up an issue that seems to be floating around on various forums and locally in Ottawa. It seems that the general population has a dislike for special and named characters. Its even gone as far as recent and future tournaments have banned the usage of 40k's greatest hero's! Poor Eldrad!
I don't fully understand why these upstanding characters, provoke such negative reactions! I know, some of the more recent Codex's have made some really interesting, and equally powerful rules concerning unique characters. So, removing them reduces the power level of certain books. Books like Space Wolves, Blood Angels, Imperial Guard, Space Marines, Orks all have powerful special characters, that really change how the army fights.
Now, the issue is when removing these special characters is that weaker armies will suffer more. See, without Mephiston being used, Blood Angels can make an army list just as competitive as before, or maybe more. Since there is almost no bad choices in the recent books, they are not really as effected.
Now take Necrons, with three total HQ choices. They have Lord, Deceiver, Nightbringer. The choice they have nos is only the Lord, with the main difference will be with or without destroyer body. This really doesn't restrict them that much, but it doesn't allow them to field an army that's different then the normal Lord + 20 warriors, etc.
Who's even in worse shape from this change is Dark Angels. Without the characters allowed, the codex is basically superseded by Codex: Space Marines. Without the Deathwing and Ravenwing, Dark Angels really suffer. Now, thats not saying you can't use the codex without this, but you will basically have an army that is between 10%-25% higher in points cost then an almost completely similar C:SM list.
So I leave the issue open for discussion: Are special characters that game breaking? I'll enable comments, and make a poll on the right to see!
** The above images are used without permission from there respected owners. If these pictures belong to a model of yours, please email me and I'll remove them
The Golden marine had a great turn out, and I believe that 38 out of 40 people showed up, which is really good turn out considering the weather this weekend was torrential rain!
In all 4 rounds I played, we never actually finished a game. Ninety minutes for setup and to play doubles with 2214 points a side wasn't near enough time. Two hours would of worked much better! I guess it doesn't matter much, since generalship wasn't being scored at all. I ended up playing the same three people twice each, so I didn't get to mingle with some of the other people I don't know, which is unfortunate.
The venue was good too. I love the unlimited ice water! At the end of the day, it was a great event! I thank Corey Tamas for putting the extra effort into making it really fun.
Unfortunately none of my pictures turned out that I took. The camera I have really doesn't have a good macro setting, and it blurs most of my pictures. If anyone knows a way to help this, its a Kodak Easyshare.
These pictures are used with permission from Crablezworth.
Not only is Heavy Gear combat between huge armored tanks and powerfull mecha, its made by Canadians! Dream Pod 9 is located in Montreal, which is only two hours away from Ottawa.
The back story for the games is Terra Nova where the Northern Hemisphere and the Southern Hemisphere battle over the badlands. The North is the classic blue faction, where they are more democratic and the south is the classic red faction!
The main combat unit for the factions is the Heavy Gear. The pilot sits in the torso of the biped walking war machines. They seem to carry a good balance of offence, defence and speed. There is also 4 legged walkers, tank, hover vehicles, aircraft and infantry. I'd certainly hate to be an infantry man in this world!
The scale of the miniatures is 1/144 (10mm-12mm). N-gauge railroad buildings should work really well for this game. Tables can start at 3'x3' and go up from there. The game system uses six side (D6) dice, which is great and simple!
Sportsmanship is emphasized allot in the rulebook, which I should mention is about 200 pages long, in full color. Full color is certainly a rare feature in a full length rulebook. With other companies, you normally only get a third of the pages in color!
Since this is only a small introduction into Heavy gear, I will be publishing more detailed reports of the rule systems and its expansions in upcoming posts. In the next few months, I will be doing a detailed painting guide of the Gears, and getting some battle reports in. Until then, I leave you with a picture of how the rules are laid out!
Have you ever wanted to cut in front of lines, wear a VIP logo or just go to North America's biggest Warhammer event this year?
Now is your chance to be a part of history and get your set of VIP tickets. There is a total of 3 tickets available to be given away.
Entering information and rules:
Draw will take place at Friday August 13, 2010 at 12:00pm EST which is tomorrow!
Leave a comment below on this post with your name
Become a follower so you'll know if you win
Write how many tickets you want Email me your address details so I will be able to send the tickets tomorrow
Since Games Day is in 8 days, I will be shipping out the tickets tomorrow at 2:00pm so they get to the winners house before the event. This contest is only available for readers in North America only
So I recently picked up the skaven Doomwheel model from Games Workshop, and i have to say I'm really loving the look of it!
Although, it is most wise not to fully assemble it before painting it. Mine is in about 10 different pieces right now so I can paint all the obscured details, and my friend there are many many details that would be all but impossible to reach if it was fully assembled. The Image posted is what it looks like in the cockpit when full built so you can Imagine how hard it would be to paint fully assembled.
So stay tuned as I'll have photos of the finished product soon enough and let me know what you guys think so far this is my first real post. If you guys like what you see stick around 'cause I've got lots more coming!