Wednesday, February 11, 2009

Salamanders VS Ulthwé

The battle for dominance commences...

Todays battle report will feature my Salamanders VS Fox's Ulthwé Strike Force at a point level of 1750. This took place on Sunday February 8th, 2009. The mission rolled was Seize Ground with pitched battle deployment. I rolled first turn.


Deployment - I deployed in a standard line, while the eldar stayed in reserve.

First Turn - I moved my forces forward

Second Turn - I positioned my forces in a position to ready for the Eldar. During Fox's turn, a fireprism and waveserpant came onto the table and used star engines to get into my deployment zone.

Third Turn - I proceded to annilate the fireprism and waveserpant, only survivoirs was a single starcannon crew from the passengers. All the remaining Eldar came onto the table minus a single fireprism. The waveserpant deployed Eldrad and firedragons which roasted a predator tank. Also, the starcannon gunner caused an explosion on my second predator causing the gunner to die with it. Vengence :D Also, I lost a razorback carring the sternguard

Forth Turn - My marines opened up, and all kill a few firedragons, my bikes shot and destroyed a vyper, while another vyper rammed a speeder. My sternguard charged the darkreapers, but they passed the LD check

Fifth Turn - Bikes charge into the Eldar bikes and destroy them, Eldric storm wrecks one of my rhinos, a few marines here and there die, nothing critical. The remaining waveserpant and fireprism use there star engines to get into my deployment zone. Eldar are now on the ropes, but might be up to something!

Sixth Turn - Bikes charge Eldrad and kill him. SHooting into the remaining skimmers does not cause critical damage. The Eldar are down 75% of there force and apeer to be out of the game, and then it happens... A waveserpant attempts to tankshock my marines on my home objective, but it fails its dangerous terrain test in a ball of fire. The fireprism has a go, and my brave multi-melta marine standsfast, takes the shot... but only a shaken is caused and the squads moves off the objective. A die was rolled to see if the game continued, and a 3 came up, game over, a tie!





1750 Pts - Eldar Roster - UlthweTroops: Guardian Jetbike Squadron (6#, 142 Pts) 6 Guardian Jetbike Squadron @ 142 Pts Unit Type: Jetbike Infantry; Turbo-boosters; Eldar Jetbike (EJB); Shuriken Cannon (SCan) (x1); TL Shuriken Catapult (TL-Scat) (x5)
Fast Attack: Vyper Squadron (2#, 140 Pts) 1 Vyper Squadron @ 140 Pts 1 Vyper @ [70] Pts Starcannon (StrCan); TL Shuriken Catapult (TL-Scat) 1 Vyper @ [70] Pts Starcannon (StrCan); TL Shuriken Catapult (TL-Scat)
Troops: Guardian Squad (12#, 308 Pts) 0 Guardian Squad @ 308 Pts Fleet 10 G Defender Squad @ [105] Pts Shuriken Catapult (SCat) (x10) 1 Weapon Platform @ [25] Pts Starcannon (StrCan) 1 Warlock @ [28] Pts Psyker; Fleet; Rune Armour (RAmr); Shuriken Pistol (Sp); Singing Spear (SSpr) 1 Wave Serpent @ [175] Pts Energy Field (Wave Serpent); Spirit Stone (V:SpStn); Star Engines (SE); Vectored Engines (VE); Shuriken Cannon (SCan); TL Missile Launchers (TL-ML)
HQ: Eldrad Ulthran (1#, 210 Pts) 1 Eldrad Ulthran @ 210 Pts Psyker; Doom ; Eldritch Storm ; Fortune ; Guide ; Mind War ; Divination; Fleet; Independent Character; Ghost Helm (GH); Rune Armour (RAmr); Runes of Warding (RofWard); Runes of Witnessing (RofWit); Spirit Stones (P:SpStn); Shuriken Pistol (Sp); Witchblade (WB); Staff of Ulthamar (SofU)
Elite: Fire Dragons (11#, 347 Pts) 9 Fire Dragons @ 347 Pts Fleet; Fusion Gun (Fg); Melta Bombs 1 Fire Dragon Exarch @ [28] Pts Fleet; Fusion Gun (Fg); Melta Bombs 1 Wave Serpent @ [175] Pts Energy Field (Wave Serpent); Spirit Stone (V:SpStn); Star Engines (SE); Vectored Engines (VE); Shuriken Cannon (SCan); TL Missile Launchers (TL-ML)
HQ: Farseer (1#, 78 Pts) 1 Farseer @ 78 Pts Psyker; Guide ; Fleet; Ghost Helm (GH); Rune Armour (RAmr); Shuriken Pistol (Sp); Singing Spear (SSpr)
Heavy Support: Dark Reapers (5#, 175 Pts) 5 Dark Reapers @ 175 Pts Reaper Launcher (RL)
Heavy Support: Fire Prism (1#, 175 Pts) 1 Fire Prism @ 175 Pts Holo-Field (Vehicle) (H-F); Spirit Stone (V:SpStn); Star Engines (SE); TL Shuriken Catapult (TL-Scat); Prism Cannon (PC)
Heavy Support: Fire Prism (1#, 175 Pts) 1 Fire Prism @ 175 Pts Holo-Field (Vehicle) (H-F); Spirit Stone (V:SpStn); Star Engines (SE); TL Shuriken Catapult (TL-Scat); Prism Cannon (PC)
1750 Pts - Space Marines Roster - Salamanders
HQ: Space Marine Librarian (1#, 100 Pts)1 Space Marine Librarian @ 100 Pts ...in Power Armour; Null Zone; The Gate of Infinity 1 ...in Power Armour @ [100] Pts Bolt Pistol; Force Weapon; Frag Grenades; Krak Grenades; Power Armour; Psychic Hood 1 Psychic Hood @ [0] Pts
Troops: Tactical Squad (11#, 235 Pts) 9 Tactical Squad @ 235 Pts Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour; Meltagun; Multi-Melta; Rhino 1 Sergeant @ [48] Pts Bolt Pistol; Frag Grenades; Krak Grenades; Power Fist 1 Rhino @ [35] Pts Searchlight; Smoke Launchers; Storm Bolter
Troops: Tactical Squad (11#, 235 Pts) 9 Tactical Squad @ 235 Pts Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour; Meltagun; Multi-Melta; Rhino 1 Sergeant @ [48] Pts Bolt Pistol; Frag Grenades; Krak Grenades; Power Fist 1 Rhino @ [35] Pts Searchlight; Smoke Launchers; Storm Bolter
Troops: Tactical Squad (11#, 230 Pts) 9 Tactical Squad @ 230 Pts Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour; Meltagun; Multi-Melta; Rhino 1 Sergeant @ [43] Pts Bolt Pistol; Frag Grenades; Krak Grenades; Melta Bombs; Power Weapon 1 Rhino @ [35] Pts Searchlight; Smoke Launchers; Storm Bolter
Heavy Support: Predator Destructor (IA) (1#, 95 Pts) 1 Predator Destructor (IA) @ 95 Pts Autocannon; Searchlight; Smoke Launchers; Pintle-mounted Storm Bolter; Heavy Bolter
Heavy Support: Predator Destructor (IA) (1#, 95 Pts) 1 Predator Destructor (IA) @ 95 Pts Autocannon; Searchlight; Smoke Launchers; Pintle-mounted Storm Bolter; Heavy Bolter
Fast Attack: Space Marine Bike Squad (7#, 260 Pts) 5 Space Marine Bike Squad @ 260 Pts Bolt Pistol (x3); Frag Grenades; Krak Grenades; Power Armour; Meltagun (x2); Attack Bike 1 Space Marine Bike @ [0] Pts Twin Linked Bolter 1 Attack Bike @ [50] Pts Bolt Pistol (x1); Frag Grenades; Krak Grenades; Power Armour; Multi-Melta 1 Space Marine Bike @ [0] Pts Twin Linked Bolter 1 Sergeant @ [65] Pts Frag Grenades; Krak Grenades; Power Armour; Power Fist 1 Space Marine Bike @ [0] Pts Twin Linked Bolter
Fast Attack: Land Speeder Squadron (2#, 140 Pts) 2 Land Speeder Squadron @ 140 Pts Heavy Flamer (x2); Multi-Melta (x2)
Fast Attack: Land Speeder Squadron (2#, 180 Pts) 2 Land Speeder Squadron @ 180 Pts Heavy Bolter (x2); Typhoon Missile Launcher (x2)
Elite: Sternguard Veteran Squad (6#, 180 Pts) 4 Sternguard Veteran Squad @ 180 Pts Bolt Pistol (x4); Bolter (x4); Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Razorback 1 Sergeant @ [30] Pts Bolt Pistol; Bolter; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Melta Bombs 1 Razorback @ [50] Pts Searchlight; Smoke Launchers; Twin Linked Heavy Bolter; Pintle-mounted Storm Bolter

2 comments:

  1. Great report! It was such a close battle I gambled that the game woundn't end on the 5th turn.

    I look forward to our next battle, fear the speed and randomness of the Eldar! Yet I have to admit the bikes did force me to make some moves earlier then expected. :)

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  2. The tank shocking from Eldar tanks is pretty annoying in the current rules. They have a pretty good chance of pushing you off an objective from anywhere within 24 inches. With Holofields and spirit stones, you only have a 1 in 4 chance of stopping them if you get a penetrating death or glory hit. You were a little better with the AP1 at 4/9 but still not even money.

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