Today, I wanted to bring up an issue that seems to be floating around on various forums and locally in Ottawa. It seems that the general population has a dislike for special and named characters. Its even gone as far as recent and future tournaments have banned the usage of 40k's greatest hero's! Poor Eldrad!
I don't fully understand why these upstanding characters, provoke such negative reactions! I know, some of the more recent Codex's have made some really interesting, and equally powerful rules concerning unique characters. So, removing them reduces the power level of certain books. Books like Space Wolves, Blood Angels, Imperial Guard, Space Marines, Orks all have powerful special characters, that really change how the army fights.
Now, the issue is when removing these special characters is that weaker armies will suffer more. See, without Mephiston being used, Blood Angels can make an army list just as competitive as before, or maybe more. Since there is almost no bad choices in the recent books, they are not really as effected.
Now take Necrons, with three total HQ choices. They have Lord, Deceiver, Nightbringer. The choice they have nos is only the Lord, with the main difference will be with or without destroyer body. This really doesn't restrict them that much, but it doesn't allow them to field an army that's different then the normal Lord + 20 warriors, etc.
Who's even in worse shape from this change is Dark Angels. Without the characters allowed, the codex is basically superseded by Codex: Space Marines. Without the Deathwing and Ravenwing, Dark Angels really suffer. Now, thats not saying you can't use the codex without this, but you will basically have an army that is between 10%-25% higher in points cost then an almost completely similar C:SM list.
So I leave the issue open for discussion: Are special characters that game breaking? I'll enable comments, and make a poll on the right to see!
... Mitch
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