Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Friday, March 5, 2010

Battle Report - Witch Hunters VS Eldar

Today's Battle Report will feature a battle between myself and my good Friend Darby (Fox)

We rolled up with Spearhead deployment with one objective each

Deployment
I put my 2 sister squads on my home objective with a Retributer Squad with heavy bolters. around it to secure it. The Imperial Guard Platoon in chimera's, Stormtroopers in rhino, and Canoness with retinue in Immolator will be the force I am sending out to take on the Eldar. Oh, and I have an Exorsist.
Fox has 2 Fireprisms, Falcon, 3 Waveserpants, striking scorpions, warp spiders in his force, with allot of guardians.

Turn One
Gahris - I moved up my strike force, and shot at a fireprism, it exploded.
Fox - He shuffled his lines, and shot at my Exorcist Shaking it

Turn Two
Gahris - I shot Multilasers at Fox's tanks, no effect. Heavy bolters shot at Warp Spiders killing one.
Fox - He continued shuffling his lines, and shot at my transports, stunning the rhino, and shaking both chimera's

Turn Three
Gahris - I shifted my battle lines, and moved my Seraphim to the flank, Chimera squads moved up. Exorcist blew a turret off a Waveserpant
Fox - His warp spiders assaulted my Seraphim and 3 survived, I used hit and run and left combat

Turn Four
Gahris - Canoness and retinue shot melta at a transport, no effect. Storm troopers and Seraphim shot at the Warp Spiders and left only a single survivor. Exorcist made a Transport disappear
Fox - His Striking Scorpions outflanked straight into my Stormtroopers and killed them them outright. A few of my transports were shot at and became shaken. He did shoot at my Canoness and shot her to its along with her Immolator!

Turn Five
Gahris - I tank shocked the Scorpions right off the table with my Rhino. Guardsmen were on the run, but took out a squad of Eldar before they ran! Heavy Bolters munched a second squad of Guardians.
Fox - Shifted Skimmers around, and shot at my vehicles. Ended up knocking some weapons off, and shaking some Chimera's

Turn Six
Gahris - I finished off some more Guardians, and moved a Chimera on Fox's Objective. Exorcist blew up another tank.
Fox - Blew up a Chimera, but failed to kill the Guardsmen that were on his objective. Falcon went flat out to my objective, but was out of contesting range

Final Results - 2 Objectives for me. Was a great game and always entertaining when fighting Fox.

Highlight's of the Match
Sole surviving Warp Spider failing a difficult terrain test
Canoness being taken out by an exploding Waveserpant

Below are a few pictures from the match in no particular order









... Mitch

Sunday, February 21, 2010

Renfrew Rumble

On Saturday, February 20th; I got together with 3 of my Friends Doug (Bonham1963 - Chaos), Greg (Crimsonwraith - Imperial Guard), Andrew (SolarFlare - Tyranid)

First round was Mitch VS Doug, Andrew VS Greg
Second Round was Mitch VS Greg, Andrew VS Doug

First Round Results:
Doug won against Mitch in Killpoints
Andrew and Greg tied in Objectives

Second Round Results:
Andrew won against Doug in Objectives
Mitch won against Greg in Objectives

Below if a few pictures of some of the games being played!




... Mitch

Thursday, January 28, 2010

Battle Report: Silar's Eldar!

Yesterday January 27, I had a battle against Silar and his Eldar.

My 1500pts list:
Liberian
3x Tactical Squad squads w/ drop pods
2x Vindicator Tanks
1x Squad of sniper scouts
3x Dreadnoughts

Silar's List: (approx)
Avatar
Storm guardian squad in Wave Serpent
Guardian Defenders in Wave Serpent
Dire Avengers in Wave Serpent
2x Wraith lords
War Walker
Striking Scorpions

The Mission we rolled was two objectives and standard deployment. I took first turn. I put my scout snipers on my objective and placed my vehicles besides them. Silar deployed all his skimmers away from his objective, which was really Eldar of him! I landed a drop pod near his skimmers, and the other pod landed beside his objective. I combat squadded to give max distraction. The rest of the game his skimmers and wraith lords edge closer to my lines as they shot at me and I shot back.

There was a huge epic moment when his Avatar charged 10 tactical marines. After the dust settled, there was no more Avatar and a single marine took a wound. poor marine :(

He did a turn 5 turn tank shock at both objectives, which resulted in a dead scout on my side of the board, and an immobile skimmer at the other end. We did play to turn 6 and both skimmers ended up exploding from krak grenade.

In the end, humanities best prevailed with 2-0 objectives.

Silar, if your listening it was great to play against you and I would have a rematch at any time!






... Mitch

Monday, August 17, 2009

Dark Eldar Battle Report

Hey all, I went over to Mitch's (Ottawa Gamer) to test out my Dark Eldar army out and see where I should build. We did a 1k point lists, Marines vs Dark Eldar, and the mission was capture and control and dawn of war was the deployment.
Deployment was one rhino and a squad of marines with my raider with warriors in it


The game progressed from there with the Dark Eldar advancing to meet the Marines on the right of the table. A few highlights from the battle were 2 raiders and the ravager were destroyed, the assault marines squished my Archon and his warrior squad. The warp beasts tore up a squad of assault marines and their Chaplin with the help of the bikes. My wych squad was almost wiped out after jumping from their wrecked raider, the two remaining wych survived to hold up a 10 man marine squad for 2 turns alone ( that's like 4 assault phases damn). Here are some pics from the battle below. The game ended in my troops covering my objective were shot and ran off the board but my remaining raider zoomed up to contest Mitch's objective. What I learned from this battle is I want 2 more beasts, wyches and warriors. After lunch I totally forgot to keep taking pics haha so the last two turns are missing :( Thanks for the great game Mitch!!



... Fox
This battle Report is brought to you by Darby/Fox. A great game, as we both learned allot about Dark Eldar, since it was a first game for booth of us using/fighting Dark Eldar. I am looking forward to more games against Dark Eldar in the future!
... Mitch

Saturday, March 14, 2009

Battle Report: 4 way mix up

Today's battle report will feature a battle between myself, Doug S, Darby C, and Greg H. The forces were 1250pts a person and we diced of teams. It was my Salamanders and Doug's Chaos Marines VS Darby's Eldar and Greg's Imperial Guard. Mission was 4 objectives with pitched battle deployment. The Marine team won first deploy. The game went pretty good but due to a time constraint Darby needed to head into work and we called a draw during the third turn!

...Mitch

Wednesday, February 11, 2009

Salamanders VS Ulthwé

The battle for dominance commences...

Todays battle report will feature my Salamanders VS Fox's Ulthwé Strike Force at a point level of 1750. This took place on Sunday February 8th, 2009. The mission rolled was Seize Ground with pitched battle deployment. I rolled first turn.


Deployment - I deployed in a standard line, while the eldar stayed in reserve.

First Turn - I moved my forces forward

Second Turn - I positioned my forces in a position to ready for the Eldar. During Fox's turn, a fireprism and waveserpant came onto the table and used star engines to get into my deployment zone.

Third Turn - I proceded to annilate the fireprism and waveserpant, only survivoirs was a single starcannon crew from the passengers. All the remaining Eldar came onto the table minus a single fireprism. The waveserpant deployed Eldrad and firedragons which roasted a predator tank. Also, the starcannon gunner caused an explosion on my second predator causing the gunner to die with it. Vengence :D Also, I lost a razorback carring the sternguard

Forth Turn - My marines opened up, and all kill a few firedragons, my bikes shot and destroyed a vyper, while another vyper rammed a speeder. My sternguard charged the darkreapers, but they passed the LD check

Fifth Turn - Bikes charge into the Eldar bikes and destroy them, Eldric storm wrecks one of my rhinos, a few marines here and there die, nothing critical. The remaining waveserpant and fireprism use there star engines to get into my deployment zone. Eldar are now on the ropes, but might be up to something!

Sixth Turn - Bikes charge Eldrad and kill him. SHooting into the remaining skimmers does not cause critical damage. The Eldar are down 75% of there force and apeer to be out of the game, and then it happens... A waveserpant attempts to tankshock my marines on my home objective, but it fails its dangerous terrain test in a ball of fire. The fireprism has a go, and my brave multi-melta marine standsfast, takes the shot... but only a shaken is caused and the squads moves off the objective. A die was rolled to see if the game continued, and a 3 came up, game over, a tie!





1750 Pts - Eldar Roster - UlthweTroops: Guardian Jetbike Squadron (6#, 142 Pts) 6 Guardian Jetbike Squadron @ 142 Pts Unit Type: Jetbike Infantry; Turbo-boosters; Eldar Jetbike (EJB); Shuriken Cannon (SCan) (x1); TL Shuriken Catapult (TL-Scat) (x5)
Fast Attack: Vyper Squadron (2#, 140 Pts) 1 Vyper Squadron @ 140 Pts 1 Vyper @ [70] Pts Starcannon (StrCan); TL Shuriken Catapult (TL-Scat) 1 Vyper @ [70] Pts Starcannon (StrCan); TL Shuriken Catapult (TL-Scat)
Troops: Guardian Squad (12#, 308 Pts) 0 Guardian Squad @ 308 Pts Fleet 10 G Defender Squad @ [105] Pts Shuriken Catapult (SCat) (x10) 1 Weapon Platform @ [25] Pts Starcannon (StrCan) 1 Warlock @ [28] Pts Psyker; Fleet; Rune Armour (RAmr); Shuriken Pistol (Sp); Singing Spear (SSpr) 1 Wave Serpent @ [175] Pts Energy Field (Wave Serpent); Spirit Stone (V:SpStn); Star Engines (SE); Vectored Engines (VE); Shuriken Cannon (SCan); TL Missile Launchers (TL-ML)
HQ: Eldrad Ulthran (1#, 210 Pts) 1 Eldrad Ulthran @ 210 Pts Psyker; Doom ; Eldritch Storm ; Fortune ; Guide ; Mind War ; Divination; Fleet; Independent Character; Ghost Helm (GH); Rune Armour (RAmr); Runes of Warding (RofWard); Runes of Witnessing (RofWit); Spirit Stones (P:SpStn); Shuriken Pistol (Sp); Witchblade (WB); Staff of Ulthamar (SofU)
Elite: Fire Dragons (11#, 347 Pts) 9 Fire Dragons @ 347 Pts Fleet; Fusion Gun (Fg); Melta Bombs 1 Fire Dragon Exarch @ [28] Pts Fleet; Fusion Gun (Fg); Melta Bombs 1 Wave Serpent @ [175] Pts Energy Field (Wave Serpent); Spirit Stone (V:SpStn); Star Engines (SE); Vectored Engines (VE); Shuriken Cannon (SCan); TL Missile Launchers (TL-ML)
HQ: Farseer (1#, 78 Pts) 1 Farseer @ 78 Pts Psyker; Guide ; Fleet; Ghost Helm (GH); Rune Armour (RAmr); Shuriken Pistol (Sp); Singing Spear (SSpr)
Heavy Support: Dark Reapers (5#, 175 Pts) 5 Dark Reapers @ 175 Pts Reaper Launcher (RL)
Heavy Support: Fire Prism (1#, 175 Pts) 1 Fire Prism @ 175 Pts Holo-Field (Vehicle) (H-F); Spirit Stone (V:SpStn); Star Engines (SE); TL Shuriken Catapult (TL-Scat); Prism Cannon (PC)
Heavy Support: Fire Prism (1#, 175 Pts) 1 Fire Prism @ 175 Pts Holo-Field (Vehicle) (H-F); Spirit Stone (V:SpStn); Star Engines (SE); TL Shuriken Catapult (TL-Scat); Prism Cannon (PC)
1750 Pts - Space Marines Roster - Salamanders
HQ: Space Marine Librarian (1#, 100 Pts)1 Space Marine Librarian @ 100 Pts ...in Power Armour; Null Zone; The Gate of Infinity 1 ...in Power Armour @ [100] Pts Bolt Pistol; Force Weapon; Frag Grenades; Krak Grenades; Power Armour; Psychic Hood 1 Psychic Hood @ [0] Pts
Troops: Tactical Squad (11#, 235 Pts) 9 Tactical Squad @ 235 Pts Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour; Meltagun; Multi-Melta; Rhino 1 Sergeant @ [48] Pts Bolt Pistol; Frag Grenades; Krak Grenades; Power Fist 1 Rhino @ [35] Pts Searchlight; Smoke Launchers; Storm Bolter
Troops: Tactical Squad (11#, 235 Pts) 9 Tactical Squad @ 235 Pts Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour; Meltagun; Multi-Melta; Rhino 1 Sergeant @ [48] Pts Bolt Pistol; Frag Grenades; Krak Grenades; Power Fist 1 Rhino @ [35] Pts Searchlight; Smoke Launchers; Storm Bolter
Troops: Tactical Squad (11#, 230 Pts) 9 Tactical Squad @ 230 Pts Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour; Meltagun; Multi-Melta; Rhino 1 Sergeant @ [43] Pts Bolt Pistol; Frag Grenades; Krak Grenades; Melta Bombs; Power Weapon 1 Rhino @ [35] Pts Searchlight; Smoke Launchers; Storm Bolter
Heavy Support: Predator Destructor (IA) (1#, 95 Pts) 1 Predator Destructor (IA) @ 95 Pts Autocannon; Searchlight; Smoke Launchers; Pintle-mounted Storm Bolter; Heavy Bolter
Heavy Support: Predator Destructor (IA) (1#, 95 Pts) 1 Predator Destructor (IA) @ 95 Pts Autocannon; Searchlight; Smoke Launchers; Pintle-mounted Storm Bolter; Heavy Bolter
Fast Attack: Space Marine Bike Squad (7#, 260 Pts) 5 Space Marine Bike Squad @ 260 Pts Bolt Pistol (x3); Frag Grenades; Krak Grenades; Power Armour; Meltagun (x2); Attack Bike 1 Space Marine Bike @ [0] Pts Twin Linked Bolter 1 Attack Bike @ [50] Pts Bolt Pistol (x1); Frag Grenades; Krak Grenades; Power Armour; Multi-Melta 1 Space Marine Bike @ [0] Pts Twin Linked Bolter 1 Sergeant @ [65] Pts Frag Grenades; Krak Grenades; Power Armour; Power Fist 1 Space Marine Bike @ [0] Pts Twin Linked Bolter
Fast Attack: Land Speeder Squadron (2#, 140 Pts) 2 Land Speeder Squadron @ 140 Pts Heavy Flamer (x2); Multi-Melta (x2)
Fast Attack: Land Speeder Squadron (2#, 180 Pts) 2 Land Speeder Squadron @ 180 Pts Heavy Bolter (x2); Typhoon Missile Launcher (x2)
Elite: Sternguard Veteran Squad (6#, 180 Pts) 4 Sternguard Veteran Squad @ 180 Pts Bolt Pistol (x4); Bolter (x4); Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Razorback 1 Sergeant @ [30] Pts Bolt Pistol; Bolter; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Melta Bombs 1 Razorback @ [50] Pts Searchlight; Smoke Launchers; Twin Linked Heavy Bolter; Pintle-mounted Storm Bolter

Tuesday, February 10, 2009

The Green and the Yellow

The Battle: Salamanders VS Imperial Fists





Today's battle report will feature my salamanders against TwinLinked's Imperial Fist on Wednesday February 4th, 2009.
The mission rolled for was killpoints and Dawn of War, I rolled second turn and deploy.

As you can see from these 2 pictures, the Fists deployed mostly in the center, with elements on the left. In response, I deployed my fast units and transports to the left, while leaving two predator tanks and a tactical squad center to prevent my forces from being outflanked while I flank his forces. The first turn saw very little shooting and the only loose was an Imperial Fist Land Speeder which was destroyed by the salamander attack bike.

Second Turn had the Imperial Fist forces shuffling in there lines and caused a shaken result on one of my Predators. My forces moved along the flank and caused a glancing hit against the yellow tank, preventing its escape!





On the third turn, the imperial fist tanks moved further back into there lines to brace for the pending charge, there shooting wrecked a land speeder. My turn seen my forces encroach on the yellow bastion. There engines roared for the oncoming commitment of force!



Now the shooting phase seen the destruction of a yellow landraider, rhino and dreadnought! Yellow casualties included some sternguard as well. All in all a very productive turn!








Turn four saw my forces prepare for the counter charge my the whole of the Imperial Fists! A review of the battle so far shows a Salamander dominance, but with the yellows poised for a strong counter charge, will the boys in green survive?




As you can see, only the Sargent made it out alive after that massed melee! Time for revenge. My bikes charged the dreadnought, causing it to become a burning wreck! I charged into the fray with my sternguard causing a draw in combat.




Since my bikes broke through the lines, they where able to cause massive havoc behind enemy lines, which included the demise of a full 10man tac squad! Melee seen the destruction of both forces sternguard. The survivors included Lysander and 2 marines, and my side seen a 5 man squad leave combat. Fist scouts destroyed a landspeeder with a powerfist on start of turn 7, which was followed up by there destruction by my bike squad.
Final result:

9 Killpoints Salamanders - 5 Killpoints Imperial Fists

A solid Victory!
... Mitch
My list

HQ: Space Marine Librarian
Troops: Tactical Squad - meltagun/multimelta/powerfist/rhino
Troops: Tactical Squad - meltagun/multimelta/powerfist/rhino
Troops: Tactical Squad - meltagun/multimelta/powersword/rhino
Heavy Support: Predator Destructor - heavy bolter sponsons
Heavy Support: Predator Destructor - heavy bolter sponsons
Fast Attack: Space Marine Bike Squad - 6 bikers, 2 meltaguns/MM attack bike/powerfist
Fast Attack: Land Speeder Squadron - 2x tornado HF/MM
Fast Attack: Land Speeder Squadron - 2x typhoon ML/HB
Elite: Sternguard Veteran Squad - 5xmarines, 2 plasmaguns, razorback w/HB
Imperial Fist (as I recall)
HQ: Lysander
Elite: 10 Sternguard, powerfist, some combi- guns
Tac squad: razorback w/LC, lascannon/plasmagun, powersword(i think?)
Tac sqaud: rhino, plamsacannon/unknown, powerfist
Land speeder - heavy bolter
Land Raider
Pred w/ lascannon
Pred w/ autocannon
Scout Squad w/ powerfist

Monday, February 9, 2009

The Green and the Blue

Battle Report: Salamanders VS Ultra Marines

Today's Battle report will feature a 1250pts battle between my Salamanders and manidow's Ultramarine's. The battle took place on Monday February 2nd, 2009. The mission rolled was Dawn of War with Seize Ground. I won the dice off and took first turn. This shall be a good test of my base Winter Skirmish list!


I deployed 2 tac squads, ultra's deployed 2 tac squads and a captain.

First Turn, I deployed my sternguard, and 2 tactical squads to the center with my first 2 tac squads deployed on right. Shooting phase saw nothing important happen. Ultra's deployed there assault squad in the far right corner, devastators in the middle. Nothing to report from shooting.





Thee Ultra's Ironclad dropped beside my Sternguard's Razorback and promptly damaged it, preventing the transports escape. Since my Liberian / sternguard unit had no weapons capable of damaging the dreadnought, they gated 24" away, rolling a double 6 for scatter, ending up 2" from the Ultra's Captain, which they promptly destroyed! On the following Ultra's turn, the Ironclad destroyed the Razorback scoring 4 pen hits, all of which caused explosions!



A few turns later of bolter fire and below is how the battlefield looked like at the 4th turn. Notice the missing Salamander Razorbacks and sternguard squad and the missing Ultramarines Captain, assault squad, and Rhino!
After the battle: Survivors! The battle ended on turn 6 with no objectives held and both armies exhausted!


All in all this was a very fun battle that showed the weakness of a fully mechanised force without long range heavy weapon support.
... Mitch